Understanding Generics in Rust: When and Why to Use Them

C…
crusty.rustacean
Published on November 16, 2025 • Updated November 16, 2025

A quick take on generic types in Rust, with a simple example

posts
generic-types programming rust
0 likes

Generics are something I struggle with. I sort of get the concept of them—you specify a container that could accommodate many types of data, then for a given instance, tell the Rust compiler what you want that type to be. What trips me up is knowing when to reach for them. I don’t have enough experience to recognize the situations where making something generic is the right choice. It doesn’t come to me as an obvious decision.

As of this past week, things may be starting to become more clear.

Let’s look at an example:

struct Message<T> {
    id: i32,
    content: T,
}

We’ve made a struct called Message. The <T> type parameter is necessary to make the struct generic. This struct has two fields: an id field, which is a simple integer type, and a content field, which by using the generic type parameter <T> tells the Rust compiler it’s generic.

Now, to use this struct, we do:

struct Message<T> {
    id: i32,
    content: T,
}

fn main() {
    let msg = Message {
        id: 1,
        content: "This is some content".to_string()
    };

    println!("Message id: {}", msg.id);
    println!("Message content: {}", msg.content);
}

In this code, we instantiate an example of our message struct and simply print out its fields to the console. The Rust compiler knows we want the content field to be a String type, as we’ve used the .to_string() method on the text data.

This example is contrived—in reality, we’d just set the content field to be a String type from the start. But here’s why the generic version matters.

Why Leverage Generics?

The answer is future adaptation. If our needs change, we don’t have to re-write the entire struct every time before using it. By setting the type to be generic right from the get-go, we set ourselves up to make changes down the road.

A real-world example: maybe your message content starts as strings for simple text messages. Later, you need to support binary data for file attachments, JSON payloads for API responses, or structured error types. With the generic version, you don’t rewrite Message—you just use Message<Vec<u8>>, Message<serde_json::Value>, or Message<ErrorDetails> when you need it. One struct definition, multiple uses.

When to Use Generic Structs

To conclude this short thought piece, generic structs are useful when:

  • you want something reusable across types
  • you want extensibility—design once, use for any content later
  • you can anticipate needing different data types in the same structure

The tradeoff is added complexity. Don’t make things generic unless you actually need the flexibility. If you know you’ll only ever use strings, just use strings. Premature generalization makes code harder to read and reason about.

Generic structs give you the safety of the Rust type system, with the flexibility to future-proof as needed.

References

Generic Data Types

C…
crusty.rustacean

Comments

Loading comments...